The Cargo Plane is one of the moving heists in Jailbreak and is the 9th heist to be added to the game, introduced in the 2019 Winter Update. This is the first heist to take place in the sky.
Overview
The Cargo Plane can be found landing at the Bounty Bay Airport. The plane used to land after the Police had called one in or when it spawned by itself every 7 minutes. It spawns into the map when there are 7 cargo crates on the big X on the side of the runway next to the terminal building. After the Season 18 Update, the option to call the plane was removed and opens on it's own timer.
When the plane lands on the big runway at the Airport, it will open its rear door for about 20 seconds and load crates inside its cargo bay. After all cargo crates have been loaded, the rear door closes and prepares for takeoff. It will take off quite slowly, not even reaching the speed of the Camaro.
When the plane closes its rear door and begins to take off, criminals will have to wait 25 seconds before inspecting cargo crates. There are a total of seven cargo crates, with six standard cargo crates and one special cargo crate containing a keycard. Players can only collect one cargo box per Cargo Plane robbery, however they can still get a keycard if they continue inspecting crates. Crates will disappear when inspected, even if the player already has a keycard. Once their box is obtained, players can leave the plane by opening the rear door. They must then jump out, skydive and parachute to the ground, or spawn a vehicle with the Mobile Garage while standing at the rear door to glitch. Finally, players must make their way to the Crime Port to collect their cash reward.
Path
As this is a moving robbery, it will follow a path predetermined by the developers. This path may have changed over the course of this robbery's existence in Jailbreak.
Current
The Cargo Plane enters the map from the east, and flies over the Military Base before crossing the map and making a turn around the former location of Bounty Island, it then lands at the Bounty Bay Airport.
Upon takeoff, the plane leaves the Airport, slowly gaining altitude for the first twenty seconds, and then enters a steep climb. It will begin a steep ascent when passing Bounty Bridge. When passing the Power Plant, it curves to the northeast as it passes the Museum parking lot. The plane then turns northwest and passes over Rising City. Around this point, it reaches a height that cannot be reached by any aerial vehicle in Jailbreak (except for the Jet and Stunt). The plane flies roughly parallel to the highway underneath until reaching the road that leads to the Mountainside Town, following that road until reaching the Mountainside Town Gun Shop, where it flies over Cactus Valley and then after that flies over the Crater City Airport then straight after the plane flies over Crater City.
Original
It was similar to the current path, but since the Crater City expansion did not exist at this time, the plane would despawn once it flew far away enough from the northern mountains.
Robbing the Cargo Plane
Items
While you aren't required to bring anything to start the heist, these are items that may be useful to you.
- Weapons: Police may be waiting at the airport or camping on the plane itself, so it is recommended to bring weapons in order to fight them off. However, this is very rare and the airport is usually empty.
- Jetpack: Very useful to have before, during, and after the robbery. For example, if players are boarding the plane late, and plan to land on the top, a Jetpack can help them fly onto the plane quite easily. After exiting the plane, the Jetpack still proves helpful, being a faster mode of travel than parachutes. It's also helpful to fly away from Police Officers if they are waiting for Criminals.
- Glider: Able to get you to the Crime Port to complete the heist if a player doesn't have a vehicle.
Entering
There are two ways to enter the Cargo Plane: through the rear door or through the top hatch.
The rear door is the most common and easiest entry method, opening shortly after the plane lands at the Bounty Bay Airport. Players will be able to walk into the plane from here and await takeoff. It stays open for about 25 seconds before closing automatically, prior to the plane launching. A keycard was originally required to open the back door, but this was removed in an update.
The other method of entering, using the top hatch, is usually only used in last-second situations. If players arrive at the Airport just as the plane is taking off, the top hatch will be the only entry as the rear door will be closed. To open the hatch, players have to finish the provided prompt and then they will be able to drop into the plane.
Notes
- A keycard is still required to open the top hatch.
- One of the crates will always grant a keycard instead of loot. While this is useful if you don't have a keycard, it wastes time overall as you could've obtained a crate instead.
Looting
Shortly after the Cargo Plane takes off and leaves the Airport, the cargo crates will be available to collect. Simply hold E (press and hold on mobile, hold Y on XBOX, hold△ on the PlayStation) and complete the prompt in order to finish inspecting them. Once completed, players will either receive a cargo crate or a keycard.
When receiving a keycard, a different sound effect will play and it will appear in your inventory.
The cargo boxes are a smaller, handheld version of the cargo crates, and is the primary object for the heist. Once obtained, players should begin making their exit out of the plane.
Escaping
In order to escape the Cargo Plane, players have to open the rear door and jump out of the plane. Note that the rear door will begin sucking players out of the plane while it is open, making it quite inconvenient for those that had not yet collected their cargo box. If players need to remain inside the plane while the door is open, either sprint towards the front of the plane or get behind a crate until the door closes.
Delivery
After exiting the Cargo Plane, players must deliver their cargo box to the cargo collection area at the Crime Port. They must skydive down and then head to the Crime Port to redeem their cash. The collection area is located near the Ray spawn, and can be identified by a big "X" on the ground and cargo crates stacked up behind it. Once walked/driven into, the cash will be collected.
Tips and Tricks
- Be aware of Police when arriving at the Airport. Although this is unlikely to happen, it is possible that Police may surround the area and attempt an ambush.
- Make sure to check the number of crates on the 'X' mark at the airport. Starting from 2 crates, one by one the crates will appear. The last crate takes roughly 3 minutes to spawn. When all 7 crates are present on the 'X' mark, the Cargo Plane will spawn, and will take one minute to reach the airport.
- If forced to board late, remember to get on the top of the plane as soon as possible (The Cargo Plane eventually flies above the vehicle height limit and surpasses the top speed of any aerial vehicle, unless players use a Jet, which can surpass the height limit and has the speed to catch up to the plane) and have a Keycard in order to open the hatch. Players need to get on top before the plane has cleared the runway; as once it is on a slope, it is practically impossible to get a vehicle on top of it.
- If seemingly nothing happens after inspecting a cargo crate, that means that the crate gave a Keycard. Should this occur, inspect other crates until a cargo box is received if there is enough time to do so.
- Players can search a maximum of 4 crates before the plane goes out of bounds.
- If the player is fast enough, you can jump out at the Museum. As such, it is recommended to purchase the Boxer or Badger as they spawn at the Museum.
- If you ram a car into the closed rear hatch of the Cargo Plane and jump when the car is directly under the hatch, you will be able to glitch in the plane.
- Crouch behind a crate when the hatch is still open. This is because if a lazy cop comes they might not enter and miss to see you entierly.
Cash Amounts
| Gamepasses | After Fall 2020 Update | Before Fall 2020 Update | |
|---|---|---|---|
| Crates | Any Crate | Regular Crate | Special Crate |
| Default | |||
| VIP Gamepass | |||
| Tier 2 Bigger Duffel Bag Gamepass | N/A | N/A | |
| Tier 2 Bigger Duffel Bag and VIP Gamepass | N/A | N/A | |
| Tier 3 Bigger Duffel Bag Gamepass | N/A | N/A | |
| Tier 3 Bigger Duffel Bag and VIP Gamepass | N/A | N/A | |
| Tier 4 Bigger Duffel Bag Gamepass | |||
| Tier 4 Bigger Duffel Bag and VIP Gamepass |
Notifications
- "CRIME BOSS ALERT: The Cargo Plane is about to open" (Featuring the Cargo Plane robbery icon, appears for BOSS Gamepass owners)
- "ROBBERY ALERT: The Cargo Plane is open" (Featuring the Cargo Plane robbery icon)
- "Bring a cargo crate here from robbery!" (Standing in the cargo crate collection area without a crate in the Crime Port)
- "You already have a crate!" (After inspecting a crate when already holding one)
- "You've already robbed this time!" (After turning in a cargo crate and trying to rob the plane again)
- "Crime Boss Alert: New robberies opening" (featuring the Power Plant, Cargo Plane and Passenger Train robbery icons) (Notifies the player who has the BOSS Gamepass. Removed)
- "Robbery Alert: New robberies open now" (featuring the Power Plant, Cargo Plane and Passenger Train robbery icons) (Notifies the player who doesn't have the BOSS Gamepass. Removed)
- "The Power Plant, Cargo Plane, and Passenger Train will open next. BOSS's learn this before everyone else!" (Notifies the player who has the BOSS Gamepass. Removed)
- "A cargo plane is already flying!" (Police attempting to call a Cargo Plane when it's already inbound. Removed)
- "Only police can call the plane!" (Attempting to call the Cargo Plane as a criminal. Removed)
- "Wait {number of seconds} seconds." (Cooldown for police to call the Cargo Plane. Removed)
- "You need a keycard! Check crates..." (Attempting to open the Cargo Plane's rear door without a keycard. Removed)
Galleries
Visual Gallery
Exterior
Interior
Renders
Pre-HD
Thumbnails
GUI
Crates
Map
Audio gallery
| Name | Sound |
|---|---|
| Armed Robbery (Thierry Laurent Caroubi) | |
| The ambient sound of the Cargo Plane. | |
| The sound when getting a crate. |
Trivia
- The Cargo Plane appears to be partly based on the Antonov An-70 & Airbus A400M.
- The An-70 is a prototype troop transport air carrier for the Armed Forces of Ukraine.
- The length of the Cargo Plane is longer than the height of the Rising City Bank when placed vertically, according to a tweet by asimo3089.
- The cash reward for the special cargo box was originally going to be
8,000, as stated in a tweet by asimo3089. However, due to unspecified reasons, this amount was changed to
6,000 (standard) in the update release.
- There was previously a bug that would let the players escape the plane by running into the rear door without opening it with a keycard; the glitch was patched in the Cybertruck Update.
- Before the Cybertruck Update, there were small separations in parts of the plane's fuselage. It was possible to see through these cracks to look into the interior of the plane.
- There is a bug where during take-off or in-flight, players are forced towards the rear door, unable to move forward or inspect a crate. This can be counteracted by standing in front of a crate, however, it has a slim chance of working.
- This can be done by removing the crate from the hands by activating the Jetpack and spamming the crawl button, the I and O buttons, and the jump button. Players should get a pattern like this: C + I + Space + C + O + Space. They then should be able to glitch out of the plane halfway through. Keep spamming the buttons until players are kicked out of the plane, skydiving but in the borders.
- Before the Oceans/Ship Update, Criminals had to turn in their crate to the Rising City Criminal Base to redeem their cash.
- Currently, the Cargo Plane will automatically "close" when it passes over the Prison.
- This is strange as it will still continue flying past the Prison and into the Crater City expansion area before despawning. This could be an oversight that was left over from before the expansion.
- There is currently a bug where the heist icon will reappear as if the heist reopened once it gets far enough from the map. It is unknown what triggers this or why this happens.
- When the Cargo Plane exits the map, it slows down, does a weird maneuver, and turns around back towards the map. It will move at a greatly reduced speed and then despawn.
- In the November 2020 Update, it appeared that players could rob 2 crates before jumping from the plane, but in reality were only able to grab one.
- asimo3089 later confirmed that it was a visual error.
- Sometimes after the Cargo Plane lands at the Airport, there will be a significant delay before the hatch opens. It is unknown what causes this and it is incredibly rare.
- Shooting a gun at the rear door of the Cargo Plane will create green bullet holes, instead of the usual black bullet holes. This may be due to the rear door's mesh or color scheme.
- The Cargo Plane's landing gear will always be lowered for the full duration of its flight.
- In the Fall 2023 Update, the Cargo Plane has been classified as Group B, opening alongside the Power Plant and the Passenger Train. In this update, the option to call the plane was also removed.
- As part of the Revamped Robbery Update, the Cargo Plane now opens randomly instead of opening alongside other robberies with the removal of the Robbery Group system.
- if you crouch while picking up a box, you will not be able to uncrouch until the crate goes away
Miscellaneous Trivia
- The Cargo Plane is the third moving vehicle-based heist to be added to Jailbreak, after the Cargo Train and Passenger Train, fourth being the Cargo Ship & fifth being the Bank Truck.
- The Cargo Plane is the only robbery to take place in the air so far.
- This is the second heist in the game to be affiliated with the Bounty Bay expansion area after the Power Plant and third being Cargo Ship.
- The Cargo Plane is the fourth plane in the game.
- The first plane was the Stealth Jet. Although this can not be controlled by players.
- The second and third planes being the Stunt and the Jet. These were the first planes that could be purchased and controlled by players.
- The fifth plane to be added was the Private Jet. Players can technically control when it moves, but it will always follow the exact same path.
| Stationary | Crater City Bank • Crown Jewel • Donut Shop • Gas Station • Jewelry Store • Mansion • Museum • Oil Rig • Power Plant • Rising City Bank • Tomb |
|---|---|
| Moving | Bank Truck • Cargo Plane • Cargo Ship • Cargo Train • Passenger Train |




































