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Overview
A door is a moving mechanism used to block off or allow access to an entrance to or within an enclosed area.
In Jailbreak, most of them are white metallic doors, each of them has a rectangular window pane and a grey handle. The exceptions are the decorative doors of Jewelry Store and interior doors of Dream Homes, while the front door of Rising City Gun Shop has neon orange light replacing the windowpane and the Power Plant doors have a neon blue light replacing the windowpane.
Many doors are locked and need to be opened with a keycard. Keycards can be obtained by pickpocketing or killing police, be obtained from a crate in the Cargo Plane or be obtained in the Oil Rig. Doors can be opened if a Police officer or player with a keycard touches the door. The door will open, then the door will close after about two seconds. Examples of these types of doors are the double doors at the Bank (if the Bank is closed the door cannot be opened, even with a Keycard), the three doors on the roof of the Jewelry Store (can only be opened from inside or the outside by criminals), and the two double doors at the Prison Police Station.
Some doors are only for decoration; they do not open and usually do nothing. The double doors on the first floor of the Jewelry Store is an example of this.
The Cargo Plane is the only heist in the game with opening doors, but the door used is unique to other doors in Jailbreak. The Crown Jewel also has a revolving door at its entrance.
Gallery
Current Doors
Previous Doors
Overview
A gate is a similar mechanism to the door. Some gates open when a player goes near one, such as the ones that allow access to the Volcano and City Criminal Base. Some need a keycard, such as the gates at the Prison parking lot. Lastly, some can be controlled with a button, which is the gate between Prison Police Station and the Prison Garage, leading to the Prison Yard and the gates at the front of the prison.
Under certain circumstances, the doors and gates are shut and no one can pass through the doors/gates, although even having a keycard. This is a Roblox-related issue.
Some gates are shutters. These are mainly in robberies such as the Rising City Bank (Upper Management Vault), Oil Rig and Power Plant
Gallery
Current Gates
Previous Gates
Trivia
- Before June 28, 2018, there used to be a glitch where players could no clip through some of the doors by spamming the "C" key against a door.
- Though the issue itself hasn't been fixed, the developers have limited the number of times a player can crouch to prevent no-clipping.
- Players cannot interact with the gate near the Museum security building.
- When Jailbreak came out, there used to be a pillar separating both doors in a two-door doorway. This was removed later on due to many players complaining about how it blocked the way sometimes.
- Originally, in an effort to follow the Prison schedule, the cell room gate would either be opened or closed. This was removed due to prisoners not being able to escape jail during nighttime.
- According to the prison schedule the door to the Visitors Building opens and closes between statuses.
- There is a button on top of the Prison Police Station near the helicopter spawn designed to open the gate leading from the Yard to the Prison parking lot and vice versa.
- This is the only gate in the game where players have to open the gate manually to open.
- This is among the most obscure features added to Jailbreak, and a large number of players don't know about it.
- The front gates of the prison can also be opened via a button in a room in between the gates.
- In the Fire Truck Update, the door model was remade, making the windows show light in the room, and removing the lights that indicate that a keycard is required.
- The entrance gate at the Military Base used to do 20 HP damage upon contact.
- A players vehicle could get stuck if the player does not cross the gate before it closes, or can swing into the player and cause more damage to them.